|
|
#1 |
|
Influential Citizen
![]() Join Date: Dec 2006
Posts: 496
|
Everyone knows that situation! You play much/some air against a Orc for example and he takes 2-3 bets and ALL your air units are down because they stand so close to each other that the AOE effect of the Kamikaze hurts to all units around there.
Does anyone a tricky idea or a tool to solve that ![]() Oh and before I forget it does anyone the hotkey to make to leave a unit the CLT Group? For example the 11th and 12th unit are accually for my 2nd group but Ive pressed allready CTL+1 on it. How can I remove these 2 units now from the 1st group or/and take them with one/two hotkeys to group 2 VERY QUICKLY? Tools or special hotkeys are welcome
|
|
|
|
|
|
#2 |
|
Influential Citizen
![]() |
about the last problem: Shift + 2
|
|
|
|
|
|
#3 |
|
Newbie Citizen
![]() Join Date: Dec 2006
Posts: 10
|
well as for gargs or destros , if i know that the opponent has a few bats only , i get only a couple fiends , and when the bat rider is coming to blow himself on my unit , i try to pull it away a little and spam the stop key on the fiends so they grab the bat rider with the auto casted web ( its easy to aim the web without autocasting but some situations are just desperate )
but if the opponent has mass bats , just make all the defense upgrades and try not to keep the units clustered together , like when u chase a single unit
__________________
=^.^= |
|
|
|
|
|
#4 |
|
Influential Citizen
![]() Join Date: Dec 2006
Posts: 496
|
So if you press again Shift on a unit which belongs to a group it leaves it Matthe?
|
|
|
|
|
|
#5 |
|
Junior Citizen
![]() Join Date: Jan 2005
Posts: 49
|
ya
__________________
Better light a candle than curse the darkness! |
|
|
|
|
|
#6 |
|
Influential Citizen
![]() Join Date: Dec 2006
Posts: 496
|
Thanks a lot
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|